| Beneath a Steel Sky | sensory-exploitation, symbol-code-translation, multi-faceted-plan, distraction-physics, sequential-construction, multi-character-coordination, timed-consequence, cross-realm-logistics |
| Broken Sword 1 | observation-replay, timed-consequence, sequential-construction, cross-realm-logistics, sensory-exploitation, multi-faceted-plan, comedy-based-persuasion, information-brokerage, symbol-code-translation |
| Broken Sword 2 | multi-character-coordination, sequential-construction, cross-realm-logistics, timed-consequence, pattern-learning, observation-replay, distraction-physics, information-brokerage, multi-faceted-plan, symbol-code-translation |
| Day of the Tentacle | cross-temporal-causality, multi-character-coordination, sequential-construction, comedy-based-persuasion, observation-replay, distraction-physics, surreal-logic-bridge, information-brokerage, sensory-exploitation |
| Full Throttle | multi-faceted-plan, escalating-combat-progression, distraction-physics, timed-consequence, information-brokerage, symbol-code-translation |
| Gabriel Knight 1 | symbol-code-translation, pattern-learning, multi-faceted-plan, class-specific-ritual, distraction-physics, information-brokerage, sensory-exploitation, observation-replay |
| Loom | metaphor-literal, pattern-learning, sensory-exploitation, sequential-construction, multi-faceted-plan |
| Grim Fandango | pattern-learning, sequential-construction, symbol-code-translation, distraction-physics, information-brokerage, multi-character-coordination |
| Indiana Jones: Fate of Atlantis | metaphor-literal, multi-faceted-plan, pattern-learning, information-brokerage, multi-character-coordination, distraction-physics, sequential-construction, symbol-code-translation, class-specific-ritual |
| Indiana Jones: Last Crusade | symbol-code-translation, multi-faceted-plan, distraction-environmental-manipulation, sequential-construction, information-brokerage |
| King’s Quest III | class-specific-ritual, sensory-exploitation, timed-consequence, pattern-learning |
| King’s Quest VII | information-brokerage, multi-faceted-plan, observation-replay, symbol-code-translation, timed-consequence, sequential-construction, surreal-logic-bridge |
| King’s Quest VIII | symbol-code-translation, pattern-learning, sequential-construction, timed-consequence, class-specific-ritual, robot-programming, escalating-combat-progression, information-brokerage, cross-realm-logistics |
| Legend of Kyrandia | sequential-construction, observation-replay, sensory-exploitation, multi-faceted-plan, pattern-learning, timed-consequence, information-brokerage, symbol-code-translation |
| Maniac Mansion | timed-consequence, information-brokerage, sequential-construction, pattern-learning, distraction-physics, sensory-exploitation, observation-replay, symbol-code-translation |
| Quest for Glory II | sequential-construction, multi-faceted-plan, timed-consequence, class-specific-ritual, symbol-code-translation |
| Quest for Glory III | class-specific-ritual, sequential-construction, pattern-learning, multi-character-coordination, escalating-combat-progression, sensory-exploitation, distraction-physics, multi-faceted-plan, symbol-code-translation |
| Quest for Glory IV | sequential-construction, multi-faceted-plan, pattern-learning, information-brokerage, class-specific-ritual |
| Sam & Max Hit the Road | multi-faceted-plan, sequential-construction, timed-consequence, sensory-exploitation, pattern-learning, comedy-based-persuasion, distraction-physics |
| Simon the Sorcerer | sequential-construction, pattern-learning, multi-faceted-plan, comedy-based-persuasion, surreal-logic-bridge, information-brokerage, distraction-physics |
| Space Quest 1 | distraction-environmental-manipulation, information-brokerage, distraction-physics, pattern-learning, sequential-construction, timed-consequence, observation-replay, comedy-based-persuasion, sensory-exploitation |
| Space Quest 2 | sensory-exploitation, distraction-physics, multi-faceted-plan, information-brokerage, timed-consequence, symbol-code-translation |
| Space Quest 3 | distraction-environmental-manipulation, pattern-learning, timed-consequence, sequential-construction, observation-replay, sensory-exploitation, information-brokerage, escalating-combat-progression |
| Space Quest 4 | sequential-construction, sensory-exploitation, timed-consequence, observation-replay, distraction-physics, pattern-learning, comedy-based-persuasion |
| The Dig | observation-replay, sequential-construction, pattern-learning, robot-programming, symbol-code-translation, distraction-physics, multi-character-coordination, information-brokerage, multi-faceted-plan |
| The Longest Journey | sensory-exploitation, sequential-construction, symbol-code-translation, memo-chain, information-brokerage, distraction-physics, truth-revelation, timed-consequence |
| Syberia | sequential-construction, multi-faceted-plan, information-brokerage, distraction-physics, observation-replay |
| Zak McKracken | pattern-learning, multi-faceted-plan, multi-character-coordination, sensory-exploitation, information-brokerage, distraction-physics, comedy-based-persuasion, cross-realm-logistics, sequential-construction |